i> “I combined my brain and limbs, now look at me.” Perhaps, among the surprises that made Marvel fans O-shaped eyes look even more than watching Avengers: Endgame is the moment Hulk professor appears. Professor Bruce Banner found a way to balance both his anger and humanity and his intellect to become a more unique character than Marvel’s superhero movies.
But behind the performance of Mark Ruffalo, it is also worth mentioning the great merits of a first set of graphics tools used in movies called Anyma, Industrial Light & amp; Magic, a technical studio in charge of implementing Avengers: Endgame development and application.
To turn Hulk into a Hulk professor, the most important thing is to create a “humanity” for the character drawn with 3D graphics tools and computers. ILM cinematographer Russell Earl said: “We want to perfectly balance the facial features of actor Mark Ruffalo and Smart Hulk.”
To do this, ILM uses a system called Anyma, an advanced face-recording technology. This is the technology developed by Disney Research, and used by ILM to perform the trick for Avengers: Endgame. Since 2012, ILM has been “inversely” with Anyma, but Endgame is the first film to use this technology to be shown worldwide.
The biggest difference between Anyma and the other performance capture technologies available and in use is that Anyma collects much more actor face information. If you’ve ever seen “behind the scene” clips or documentaries describing the development of a CGI game or character of a movie, you can see that the cast will be filled with round marks. on the face for the camera to identify, thereby creating a rough network that simulates the actors’ faces, from which the technician will “apply” those movements to the face. The example below is actor Benedict Cumberbatch playing the dragon Smaug in The Hobbit: Desolation of Smaug:
Meanwhile, Anyma does not need to use dots like Medusa, another capture tool used to portray Hulk professor in Endgame. Instead, it has the ability to read the position and changes of pores in the face of a person. Thus, the technical experts can reproduce and control over 200 different face movements, whether it’s very delicate or transient, such as a slight smirk or smirk. After having “quotations”, 3D experts will create Hulk characters from the computer and process textures and lights to create the final product: